The open-world level design is very reminiscent of The Legend of Zelda titles, as there is a big expansive world to explore. Nevertheless, it can also result in some hilarious outcomes, with one being the turtle's form borrowing the archer's abilities, leading to the turtle shooting arrows that could give any member of the teenage mutant ninja turtles a run for their money. This can have some destructive effects in combat, which is helpful when dealing with hordes of enemies. Another benefit of swapping out skills is that it allows you to experiment with different combinations of moves. Combining skills in this manner will be pivotal in solving some of the more advanced dungeons, as it will require you to use powers to overcome obstacles that are fun brainteasers. When you start unlocking new forms and diversifying the move pool you have at your disposal, the tempo of the gameplay changes dramatically, but until this point, it was a struggle and felt like one big chore.Īnother crucial part of the gameplay is how you interchange abilities across different forms. Truth be told, this is a primary reason why I struggled to connect with the combat system in the first few hours of playing, as it's paramount to be continuously carrying out these quests because some of the adversaries can only be damaged with specific abilities, which will make progressing onto the next part of the story extremely difficult. Regrettably, this can get tedious rather quickly, as it requires you to repeatedly perform the same series of attacks to complete the quest successfully. These tasks are usually straightforward, including killing a certain number of enemies with a specific action. New transformations are opened up by gaining EXP, which is achieved by completing quests. But that's not all, as each lifeform you morph into will embody different powers, such as the rat's ability to poison its foes, which will chip away at their health over time. Initially, the first changeable form available is a rodent rat later down the line, you can unlock other forms, and they're pretty diverse, ranging from a protein-shake looking bodybuilder to a sinister necromancer. In a way, the action resembles Diablo, but the combat focuses on the shapeshifting mechanic. You'll be devoting a lot of time crawling through numerous dungeons to advance further into the story, as this is how you obtain the magical gemstones. On the whole, the satire humour lands nicely, but it doesn't have any real moments of crying out loud in hysterics like watching a sitcom series. This is generally due to good reason, as many of the characters are somewhat erratic, like Nostramagus's obnoxious apprentice, as he often erupts in a fit of rage accusing you of being involved in the disappearance of his master. The protagonist often reinforces this, as they will usually frown and show their apathy when confronted with a ridiculous situation. Nobody Saves the World is saturated with dark humour. With their newly acquired powers, they start their journey to gather the magical gemstones to solve the land's mysteries. The pale humanoid acquires Nostramagus's magic wand, which bestows the ability to shapeshift into different entities. Shortly after, they discover a strange calamity now plagues the land, and the highly revered wizard Nostramagus, who would often help in scenarios like this, has gone missing. The plot follows a hollowed-eye character who wakes up with amnesia and can't remember anything about themselves they are essentially a nobody.
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